Green Squadron: Official OOC

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Should we vote on having a vote to have a vote for a new Green Squadron thread?

Make the New Republic Green Again!
4
31%
Feel the Green
3
23%
A New Green Century
3
23%
Green for the New Republic
1
8%
Heal. Inspire. Green.
1
8%
Green to Victory
1
8%
Green for NR
0
No votes
 
Total votes: 13

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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Mir » Tue May 17, 2016 11:39 am

Everyone knows "Pops and Junior = #Ratings"
Everyone knows "Cazzik and Mir = #Wynning"
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Wed May 18, 2016 8:13 am

So what's next here? More posts enroute? Or jump to the next location?
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Mir » Wed May 18, 2016 8:50 am

I think we should have a defining Green Squad vote in the shuttle and then we move out.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Wed May 18, 2016 4:56 pm

Well, then this seems like the perfect job for either Jakob or Otsoa to start the vote. ;)
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Nichalus » Thu May 19, 2016 5:02 am

I'll have a 'shuttle launch' post up today, along with a To'ran brief speech, or reminder of GS/RDF mission, so you all have time for your 'vote' posts and then I'll post/reveal out new 'home' fleet, which I no doubt believe there will be ample humorous 'reactionary' posts to that.

Then we can get on with the first 'action' story...whatever that may be.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Mir » Thu May 19, 2016 6:12 am

Does anyone want to go first with planning and mapping out a big bad of sorts for us? Remember, everyone will get a turn to plan out a "bad" guy or entity for GS to go up against. So thinking caps on people.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Nichalus » Thu May 19, 2016 7:31 am

My opinion on the first story would be to have the GS/RDF go to a sector where Damus suspects a large Smuggling operation, funded secretly by Mir's asshole Senator, is operating from.

This A) piss off the Senator that will lead to an 'event' that will B) lead to the official break of the fleet from the NR.

This will give everyone a chance to shape their characters during combat, teamwork...or perhaps some tension within the team, that we can begin to flesh out our characters more.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Shaggy » Thu May 19, 2016 10:52 am

I'm down for that. I think it will allow for Val to get accustomed to her squad and for them to obviously become accustomed to her
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Thu May 19, 2016 1:49 pm

Mir wrote:Does anyone want to go first with planning and mapping out a big bad of sorts for us? Remember, everyone will get a turn to plan out a "bad" guy or entity for GS to go up against. So thinking caps on people.
I has an idea but it needs a good deal of set up, sooo I probably won't be going first.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Enriler » Thu May 19, 2016 2:46 pm

Nichalus wrote:My opinion on the first story would be to have the GS/RDF go to a sector where Damus suspects a large Smuggling operation, funded secretly by Mir's asshole Senator, is operating from.

This A) piss off the Senator that will lead to an 'event' that will B) lead to the official break of the fleet from the NR.

This will give everyone a chance to shape their characters during combat, teamwork...or perhaps some tension within the team, that we can begin to flesh out our characters more.
What can I do to help further this idea?

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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Nichalus » Thu May 19, 2016 4:22 pm

Well, basically the idea is that the GS/RDF will go to a system in the Unknown Region, most likely a made up area of space, that Admiral Damus has provided some intel on. The RDF will park somewhere just outside the system and the GS will be sent in to investigate. We could even have multiple ground side groups at various staging areas, like one group visits one planet and searches out clues, and another group goes to another planet in the system and finds another clue to where the main base/station is.

The Smuggling operation will be on a planet, or even a station if you all want, in a remote part of the system. The job in a nutshell will be to put it out of commission, thus pissing off the Senator, who will do a 'very' bad thing afterwards (that reveal will come after the op).

I'm thinking we'll have a combination infiltration of the the base by one GS group, and then we'll have a good old fashion space battle with perhaps some 'special' guest enemies.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Fri May 20, 2016 5:09 pm

We should probably work out call signs before we get into a major battle. How do Star Wars squadrons work? Odd numbers are wing leaders? Or evens? Either way I don't think Jess is a wing leader. She's definitely someone's wingman.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Mir » Fri May 20, 2016 5:15 pm

3 flights of 4 fighters a piece. Each flight is anchored by the lead who would/should be the best/most experienced pilot out of the bunch.

Edit: I already had that set up on the wiki page.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Fri May 20, 2016 7:32 pm

Just checked it earlier today. Only one that's listed is Jakob. Quick question, though, aren't flights broken down even further into wings of two fighters a piece?
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Archangel » Fri May 20, 2016 7:45 pm

As I recall, a "wing" is typically a group of six squadrons.

I remember flights being broken down into pairs in the X-Wing series, but I don't remember the term used. The wiki above uses "element," but I don't think that's the technical term, just the one they picked for ease.

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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Jagtai » Fri May 20, 2016 10:44 pm

It is apparently called an element in the USAF, so it is likely that "element" is the official NR name as well.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Fri May 20, 2016 10:50 pm

Ugh, I can't make any sense out of Republic unit structure. I thought Wes was Wraith 2 cause he was second in command but apparently he was wraith 11. Which still doesn't make any sense because if he's the lead pilot of third flight shouldn't he be Wraith 9? Do the numbers even really matter? You know, other than Green 1... >.>
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Fri May 20, 2016 10:52 pm

All that to say I guess Green 2 is good for me. The first two incarnations of Wraith Squadron Wraith 2 seemed to be someone of little or not much experience... Of course they both died, also, so hrmm... That also means I'm flying with the Commander. :shock:

... I think. Unless the squadron breaks down into something stupid like Green 3 and Green 12 fly together. ><
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Mir » Sat May 21, 2016 4:50 am

Flights was used in the Rogue series of books. That's what I based it off of. Corran and Oorl were both wingmates and flightmates.

I'm planning on Jakob making Sushi Boy the unit XO.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Sat May 21, 2016 9:24 am

Flights were in Wraith also, which is what I read (I have not yet read Rogue), but the squadron also broke down into twos, hence the confusion.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Mir » Sat May 21, 2016 11:06 am

How have you not read the rogues books?
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Sat May 21, 2016 11:45 am

Cause I don't have them? ... Yet. >.>
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Enriler » Sat May 21, 2016 3:23 pm

Nichalus wrote:I'll have a 'shuttle launch' post up today, along with a To'ran brief speech, or reminder of GS/RDF mission, so you all have time for your 'vote' posts and then I'll post/reveal out new 'home' fleet, which I no doubt believe there will be ample humorous 'reactionary' posts to that.

Then we can get on with the first 'action' story...whatever that may be.
I apologize, but I am not sure I understand what the "vote" post is supposed to be about. Are we voting on where we should go? Because (if I understood correctly) our getting on the shuttle was our vote saying we wanted to face the First Order, right?

Sorry, I think I am just confused as to the immediate next section of the story, so I am not sure what to write about.

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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Sat May 21, 2016 5:45 pm

I don't really know either. I think voting to get on the shuttle is a little redundant right now but I think that's what it's for.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Enriler » Sat May 21, 2016 6:19 pm

Okay, so does that mean we should go ahead and just move forward with the story, and continue coming up with the next scenario?

I love the direction Nich is going with the scenario, and I think if we talk it out a little more, we can send GS on the mission that ultimately causes them to leaving the NR.

The question I have for the current story is, what is the next stage of the story. If we all met on a shuttle, then theoretically we are headed to a specific location... but is this without our individual ships, or are we being taken to our ships. And from there, was there a destination in mind that To'ran had?

Sorry, just some thoughts going through my head trying to figure out the direction of the story.

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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Mir » Sat May 21, 2016 6:37 pm

The vote has to do with GS "voting" on everything, even if the voting itself doesn't mean anything.

As of right now, we're just getting to where RDF is. We'll say that our ships (whatever is being kept) were transferred there.

If we slow everything down and move through everything one step at a time, we'll get where we need to be.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Nichalus » Sat May 21, 2016 7:36 pm

Mir and I already know why the GS/RDF will be leaving the NR, but that event won't happen until immediately after the initial mission. Suffice to say that part will happen away from where the GS/RDF are going, so that event will happen between myself and Mir...and it will be a surprise for the rest since it won't involve any of your characters.

For the time being, the next step is the introduction of the group to their new 'home' the Red Dagger Fleet. Which I will have the post up soon. In the mean time, the trip to the fleet can and should be used for further character development, interaction between new and old squadmates. Once we get everyone to the fleet, then we have the initial reactions, getting settled in, etc...which will I'm sure take up some time as well, and then we'll move to the next phase of the mission to the Smuggler's Den. This isn't going to happen overnight, or maybe a week or more so as to give everyone time to make their posts.

Building up to the mission is the best time to build up the characters, let's not get bogged down in specifics at this point and time.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Enriler » Sat May 21, 2016 7:54 pm

Perfect, that sounds good.

I just put up a post to start a vote, and also one that should hopefully work towards character development and getting to know each other. Thanks for your replies, Mir and Nich. I appreciate it.

I'll probably be asking a lot of questions to make sure what I intend to post goes in line with everything/everyone else, so I appreciate the responses.

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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Mir » Sun May 22, 2016 3:33 am

No worries, you're good.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Sun May 22, 2016 5:26 am

Sooo, I get the idea of taking things slowly and I respect it. A large part of why I haven't posted in awhile is because I'm trying to not rush the story forward again, but I would like to make a request. Can we maybe try to avoid taking things too slowly? I understand that everyone wants character development and I love the idea, I'm on board with it but character development isn't really something that can happen without conflict. We as people grow and become stronger through facing adversity and there really isn't a whole lot of adversity we can face on a thirty minute shuttle ride.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Nichalus » Sun May 22, 2016 9:57 am

What I got from your post Pryde is this...."Hurry up and post. But I'm not complaining."
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Nichalus » Sun May 22, 2016 10:12 am

And for the record, I disagree with your " We as people grow and become stronger through facing adversity and there really isn't a whole lot of adversity we can face on a thirty minute shuttle ride." We've already established that there are some 'strong' egos among the squadron. Shaggy's addition I'm sure needs some initial looking into as to her obviously strong willed pilot, Enriler and Star's twins have some works as well, then we have Vae's pilot.

How characters think, feel and communicate before the 'adversity' is much more important than how they react under fire. As a reader I want to know more about the character's past, how they interact with others and see what makes them tick.

Lastly, with this many people in a thread, it isn't going to be super fast, or even fairly fast. Because everyone's schedules for time to actually sit down and write a well thought out post varies. I actually think the thread is moving surprisingly quick considering this many people. Introduction of characters and backdrops 'need' to be well crafted. When I post the arrival to the new home, I'm not going to just write:

"And they arrived."
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Sun May 22, 2016 10:46 am

Nichalus wrote:What I got from your post Pryde is this...."Hurry up and post. But I'm not complaining."
Wow, that is so not even what I meant at all. If that were even remotely true I have three other threads I'm running I could be pushing forward but I'm not. My concern isn't that we're not getting to the action fast enough. From conversations I've had and things that were said on this thread I'm just worried that we end up moving so slowly that we never go anywhere. I get what you mean about wanting to know about a character's past but if that character's past is the story it's not something you can reveal in the first twenty pages of the book. Hell, just look at Rey. We don't know anything about her past but I wouldn't say she isn't an interesting character because of it. Now from the looks of things it looks like several of our characters also have complicated histories that we're purposely withholding because it's not the right time to reveal them yet. I can't really speak for others but I know I can't go into too much of Jess' motivations and history yet because her past and the decisions she makes because of it are part of her development. Also, when I say conflict and adversity I don't mean getting shot at. Dealing with a coworker who treats you like crap is adversity. Making a decision you think is the right call and then being punished for it, that's adversity also. Neither of those involve being on the other side of someone's blaster.

Basically, all I'm asking is let's not add unnecessary bloat to the story for the sake of having length. There is meaningful character development and then there's Dragon Ball Z. Let's try not be Dragon Ball Z, please. I mean I love DBZ but waiting six weeks for smoke to clear...

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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Mir » Sun May 22, 2016 12:04 pm

I haven't seen that much of a hidden history regarding a lot of people's characters. I think it's just your character or your character who has the most of a hidden background. Let's not forget that it wasn't until the 3rd Rogue book that the full story/payoff for Tycho Celchu took place. Let's also not forget that the majority of the Rogues books are mainly just conversations taking place. There's plenty of action, but the action doesn't dominate things to the point of overpowering the other stuff. I don't remember the exact combat scene at all, I think it was the action at Borleias, but I remember the scene before it, when Mirax is trying to get Corran to sleep with her and he won't do it and then the next morning when they're in the hangar and she's wearing his flight jacket. Nothing *happens* in that whole scene. There's no combat. But it's more important than the entirety of the Borleias fight. We're at the end of Chapter 1 of a book, basically, and you're trying to get us to move quickly through Chapter 2 to get to 3. It doesn't work that way. You have to set the ground game for things that are going to happen.

It's that conversation with Mirax that tells Corran that the good luck medallion that his father gave him is actually a Jedi Credit. Which is pivotal when that's how Corran fully finds out that he's a Force sensitive down the road.

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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Sun May 22, 2016 12:36 pm

Why is it every time someone says anything that remotely sounds like, "Hey, can we move this forward a bit," everyone always assumes they mean, "Let's get to the action!" I don't care about the action. I'm not saying we need to skip past the fleet introduction and go straight to the mission. The fleet is actually what I want to get to right now. Being on a big ship with a hundred or more people is a lot bigger playground to play around in then being on a shuttle with thirteen or so people and my fear is that people are pushing for having more character interaction just for the sake of having character interaction and not because that interaction adds anything meaningful to the story. That's all I'm trying to say here, but I guess that translates to, "Come on, let's hurry up and get to the first mission already," so whatever. If that's your takeaway from all this then all I can really say is that's not what I'm intending and leave it at that.

Either way I think I'm done. This is starting to feel like one of those times where I've just put my foot in my mouth (which happens frequently) so I'm just going to sit here quietly and wait for everyone to post now.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Sun May 22, 2016 12:41 pm

Also, by the way, I sort of got the feeling that Mae and Ty have a complicated history judging from a few things that Ty said and a few more things that Mae isn't saying.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Mir » Sun May 22, 2016 12:44 pm

:twilek:

I get what you're saying. I think my reasoning for it goes back to the whole thing about everyone moving so fast to get out the door to head to the shuttle. Jax and To basically are giving orders that bear a high similarity to potential treason and the only people who stopped to talk about it and voice what they were thinking was Xalsin's fella and Fishsticks. Everyone else internalized and just tried to run out the door.

Edit: Right, but neither writers have really alluded to it here or to me personally. You're the only one to do that. Repeatedly.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Sun May 22, 2016 12:51 pm

Yeah, but I'm talkative and excitable. I've probably spilled more info about my character's background than I really should have... I don't think I've done that in the story yet but definitely via PMs or things I might have said here. Anyway, point is they didn't have to allude to anything directly because they already have. It's the stuff they left out that tells the real story.

Or at least that's my take away from it, but I spent four years in college studying literature and trying to draw meaning from stuff that may not have actually been there so I could just be blowing steam.
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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Enriler » Sun May 22, 2016 1:17 pm

Pryde2000 wrote:Yeah, but I'm talkative and excitable. I've probably spilled more info about my character's background than I really should have... I don't think I've done that in the story yet but definitely via PMs or things I might have said here. Anyway, point is they didn't have to allude to anything directly because they already have. It's the stuff they left out that tells the real story.

Or at least that's my take away from it, but I spent four years in college studying literature and trying to draw meaning from stuff that may not have actually been there so I could just be blowing steam.

I can definitely say there is a lot to the background of Mae and Ty. Star and I worked diligently and the beginning of the GS thread to create detailed characters with a rich backstory. Some has been elluded to, while others have been touched on in a way that makes it seem like there might not be more needed.

I agree with Pryde with the idea that we should move the story along. By this, if I am understanding him correctly, he is saying we just need to have the shuttle reach it's destination.

I also agree with Mir, with the fact that we don't want to go too fast missing out on true character development.

But I disagree with...
Mir wrote::twilek:

I get what you're saying. I think my reasoning for it goes back to the whole thing about everyone moving so fast to get out the door to head to the shuttle. Jax and To basically are giving orders that bear a high similarity to potential treason and the only people who stopped to talk about it and voice what they were thinking was Xalsin's fella and Fishsticks. Everyone else internalized and just tried to run out the door.
I think each person created in their character either a motivation and reason to move forward, or they displayed a conflict (internal or external) regarding their movement to the shuttle.

The shuttle was one step of a commitment. It's the reason my latest post touched on what it did. The reality is that everyone did move fast in their posts, because the story dictated they did not have too long to think about it (a specific time to make it to the shuttle was given). So I think the post moved naturally in that way. I think the post I created gives characters a chance to talk out their thoughts. This time to the other members of Green Squadron. This can be short and sweet for some, but others might have problems. It also gives an opportunity for some to show their character's personality by not saying much.

We need to continue moving the story along so that no one loses interest. That's important. But when a person writes a thread post that creates a stirring or conversation... or when we decide in OOC that there should be a vote on the main thread... let's take the time to flesh it out.

This is a big decision for each character... So let's let them talk about it on the shuttle.

Mir, Pryde, Nich... You all have been super helpful to me and encouraging, and I appreciate all the feedback and direction you guys have given me. If I can offer anything, it is that I think the story (outside of what it feels like in the OOC thread) is moving at a natural pace. Let's keep it going, and if something is off, we can discuss it on this thread.

I hope my ramblings helped. If not, just ignore them. :) :P

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Re: A vote to have a vote to have a vote for a new Green Squadron thread

Post by Pryde » Sun May 22, 2016 1:34 pm

Well, Mir's not wrong. I did sort of instigate the exodus from the briefing room which is my bad. To'Ran leaving sort of gave me the impression we were free to go but I've seen Battlestar Galactica from start to finish (that's pretty much the entirety of my experience with the military right there... Well, that and Battletech) and I really should have known that we weren't allowed leave until our commanding officer dismissed us. :|
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